Jan 04, 2007, 03:57 AM // 03:57
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#1
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Ascalonian Squire
Join Date: Aug 2006
Guild: [RezQ]
Profession: W/
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Weapon of Remedy is fun.
http://gwshack.us/6e83a
Felt like making a Rit build that didn't involve any spirits.
<3 Warmonger's Weapon.
Discuss.
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Jan 04, 2007, 07:33 AM // 07:33
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#2
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Ascalonian Squire
Join Date: Dec 2006
Guild: god
Profession: W/
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I think you got not enough defense in your build with all the thumpers in ta. I would drop the warrior and take a warder or b-surge mesmer or ele. I would also take out hexbreaker and signet of devotion for dark escape and return.
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Jan 04, 2007, 02:14 PM // 14:14
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#3
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Ascalonian Squire
Join Date: Aug 2006
Guild: [RezQ]
Profession: W/
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Quote:
Originally Posted by the choseone
I think you got not enough defense in your build with all the thumpers in ta. I would drop the warrior and take a warder or b-surge mesmer or ele. I would also take out hexbreaker and signet of devotion for dark escape and return.
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I would think that a 54 or 67 heal with a condition removal coming in every 1.5 seconds is enough to keep up a monk getting trained by thumpers. The idea is also not to have every match last 5 minutes long.
I originally had an Ebon Dust Dervish instead of the Thumper, but blind works against Weapon of Remedy/Vengeful Weapon. The warrior can always go back and lineback for a while.
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Jan 04, 2007, 04:16 PM // 16:16
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#4
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by Sacred o_O
Weapon of Remedy is fun.
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No, it's not really that fun for the monk in the team. Facing teams with 2+ melee (counting their pets) the hits come in often enough that the vast majority of their damage gets through. Weapon of remedy cannot be considered a replacement to anti-melee skills. I tried monking on a team running no anti-melee skills and using weapon of remedy. We still won at least 5 out of every 6 of our matches, but could not get a consistent streak going. In addition, the extra stress running no anti-melee puts on your monk makes the matches not fun.
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Jan 04, 2007, 06:45 PM // 18:45
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#5
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Divineshadows
No, it's not really that fun for the monk in the team. Facing teams with 2+ melee (counting their pets) the hits come in often enough that the vast majority of their damage gets through. Weapon of remedy cannot be considered a replacement to anti-melee skills. I tried monking on a team running no anti-melee skills and using weapon of remedy. We still won at least 5 out of every 6 of our matches, but could not get a consistent streak going. In addition, the extra stress running no anti-melee puts on your monk makes the matches not fun.
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QFT. It should really be mentioned that we were winning those 5/6 games only because the opposition sucked, or we majorly out played them. Not because Weapon of Remedy was any good. (If this wasn't already obvious to everyone)
Although, I must say that running Weapon of Remedy on my bar and getting opposing melees to kill themselves was almost worth not getting gladiator points, but not quite.
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Jan 04, 2007, 09:47 PM // 21:47
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#6
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Forge Runner
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Agreed with the others. This build kind of relies on killing them before you die. I would suggest switching the warrior for like a reaper's mark necro, but then this build would be a bit more on the defensive end of things.
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Jan 05, 2007, 03:29 AM // 03:29
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#7
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Ascalonian Squire
Join Date: Aug 2006
Guild: [RezQ]
Profession: W/
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Quote:
Originally Posted by Zui
Although, I must say that running Weapon of Remedy on my bar and getting opposing melees to kill themselves was almost worth not getting gladiator points, but not quite.
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That was the idea at first. I even had Reversal of Damage on the monk instead of RoF because I thought it would be pretty funny. But then I stepped back and thought about how retarded the bar would have been.
At the beginning of one of the 50+ fun seasons we've recently had, I watched EvIL run Weapon of Remedy on an assasin ganker. Ever since then, I've wanted to include it in a build.
And on a sidenote, DKT has 2 copies of Weapon of Remedy in their 6 necro hex/spirit/minion gayness build (last time I watched them, which was Monday), so style points for them.
Quote:
Originally Posted by TheOneMephisto
Agreed with the others. This build kind of relies on killing them before you die. I would suggest switching the warrior for like a reaper's mark necro, but then this build would be a bit more on the defensive end of things.
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My goal was also to include as little gayness (read: IMBA [read: skills that make anyone decent]) as possible, so if anything, I would drop the thumper for some anti-melee. But I don't want to do that. It would be easy to drop the rit for a Bsurge and swap the war for a thumper, but thats no fun.
And, IMO, designing a build with a "roll or be rolled" mentality is fine, as long as you can ensure that, the majority of the time, you're the one doing the rolling (<3 KGYU).
Not all builds need defense. Defense is only to keep your monks from raging. 3 thumpers anyone?
Last edited by Sacred o_O; Jan 05, 2007 at 03:56 AM // 03:56..
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Jan 06, 2007, 07:45 PM // 19:45
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#8
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Forge Runner
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Quote:
Originally Posted by Sacred o_O
My goal was also to include as little gayness (read: IMBA [read: skills that make anyone decent]) as possible, so if anything, I would drop the thumper for some anti-melee. But I don't want to do that. It would be easy to drop the rit for a Bsurge and swap the war for a thumper, but thats no fun.
And, IMO, designing a build with a "roll or be rolled" mentality is fine, as long as you can ensure that, the majority of the time, you're the one doing the rolling (<3 KGYU).
Not all builds need defense. Defense is only to keep your monks from raging. 3 thumpers anyone?
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I can understand not wanting to use imba skills, but not using them gimps you.
Also, in TA a roll or be rolled mentality doesn't work unless you are playing during noob hours. The fact that you have to win 10 in a row means that even if you're winning 9/10 on average you aren't going to be getting very many glad points.
And all teams kind of do need defense when your monk in a 3 thumper build is just gonna get rolled in 5 sec and 2 of your thumpers are going to be blind. The pressure templates that are out there in TA are just too powerful.
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