Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jan 04, 2007, 03:57 AM // 03:57   #1
Ascalonian Squire
 
Join Date: Aug 2006
Guild: [RezQ]
Profession: W/
Advertisement

Disable Ads
Default Weapon of Remedy is fun.

http://gwshack.us/6e83a

Felt like making a Rit build that didn't involve any spirits.

<3 Warmonger's Weapon.

Discuss.
Sacred o_O is offline   Reply With Quote
Old Jan 04, 2007, 07:33 AM // 07:33   #2
Ascalonian Squire
 
Join Date: Dec 2006
Guild: god
Profession: W/
Default

I think you got not enough defense in your build with all the thumpers in ta. I would drop the warrior and take a warder or b-surge mesmer or ele. I would also take out hexbreaker and signet of devotion for dark escape and return.
the choseone is offline   Reply With Quote
Old Jan 04, 2007, 02:14 PM // 14:14   #3
Ascalonian Squire
 
Join Date: Aug 2006
Guild: [RezQ]
Profession: W/
Default

Quote:
Originally Posted by the choseone
I think you got not enough defense in your build with all the thumpers in ta. I would drop the warrior and take a warder or b-surge mesmer or ele. I would also take out hexbreaker and signet of devotion for dark escape and return.
I would think that a 54 or 67 heal with a condition removal coming in every 1.5 seconds is enough to keep up a monk getting trained by thumpers. The idea is also not to have every match last 5 minutes long.

I originally had an Ebon Dust Dervish instead of the Thumper, but blind works against Weapon of Remedy/Vengeful Weapon. The warrior can always go back and lineback for a while.
Sacred o_O is offline   Reply With Quote
Old Jan 04, 2007, 04:16 PM // 16:16   #4
No power in the verse
 
Divineshadows's Avatar
 
Join Date: Sep 2005
Location: San Francisco, CA
Default

Quote:
Originally Posted by Sacred o_O
Weapon of Remedy is fun.
No, it's not really that fun for the monk in the team. Facing teams with 2+ melee (counting their pets) the hits come in often enough that the vast majority of their damage gets through. Weapon of remedy cannot be considered a replacement to anti-melee skills. I tried monking on a team running no anti-melee skills and using weapon of remedy. We still won at least 5 out of every 6 of our matches, but could not get a consistent streak going. In addition, the extra stress running no anti-melee puts on your monk makes the matches not fun.
Divineshadows is offline   Reply With Quote
Old Jan 04, 2007, 06:45 PM // 18:45   #5
Zui
Desert Nomad
 
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
Default

Quote:
Originally Posted by Divineshadows
No, it's not really that fun for the monk in the team. Facing teams with 2+ melee (counting their pets) the hits come in often enough that the vast majority of their damage gets through. Weapon of remedy cannot be considered a replacement to anti-melee skills. I tried monking on a team running no anti-melee skills and using weapon of remedy. We still won at least 5 out of every 6 of our matches, but could not get a consistent streak going. In addition, the extra stress running no anti-melee puts on your monk makes the matches not fun.
QFT. It should really be mentioned that we were winning those 5/6 games only because the opposition sucked, or we majorly out played them. Not because Weapon of Remedy was any good. (If this wasn't already obvious to everyone)

Although, I must say that running Weapon of Remedy on my bar and getting opposing melees to kill themselves was almost worth not getting gladiator points, but not quite.
Zui is offline   Reply With Quote
Old Jan 04, 2007, 09:47 PM // 21:47   #6
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Agreed with the others. This build kind of relies on killing them before you die. I would suggest switching the warrior for like a reaper's mark necro, but then this build would be a bit more on the defensive end of things.
TheOneMephisto is offline   Reply With Quote
Old Jan 05, 2007, 03:29 AM // 03:29   #7
Ascalonian Squire
 
Join Date: Aug 2006
Guild: [RezQ]
Profession: W/
Default

Quote:
Originally Posted by Zui
Although, I must say that running Weapon of Remedy on my bar and getting opposing melees to kill themselves was almost worth not getting gladiator points, but not quite.
That was the idea at first. I even had Reversal of Damage on the monk instead of RoF because I thought it would be pretty funny. But then I stepped back and thought about how retarded the bar would have been.

At the beginning of one of the 50+ fun seasons we've recently had, I watched EvIL run Weapon of Remedy on an assasin ganker. Ever since then, I've wanted to include it in a build.

And on a sidenote, DKT has 2 copies of Weapon of Remedy in their 6 necro hex/spirit/minion gayness build (last time I watched them, which was Monday), so style points for them.

Quote:
Originally Posted by TheOneMephisto
Agreed with the others. This build kind of relies on killing them before you die. I would suggest switching the warrior for like a reaper's mark necro, but then this build would be a bit more on the defensive end of things.
My goal was also to include as little gayness (read: IMBA [read: skills that make anyone decent]) as possible, so if anything, I would drop the thumper for some anti-melee. But I don't want to do that. It would be easy to drop the rit for a Bsurge and swap the war for a thumper, but thats no fun.

And, IMO, designing a build with a "roll or be rolled" mentality is fine, as long as you can ensure that, the majority of the time, you're the one doing the rolling (<3 KGYU).

Not all builds need defense. Defense is only to keep your monks from raging. 3 thumpers anyone?

Last edited by Sacred o_O; Jan 05, 2007 at 03:56 AM // 03:56..
Sacred o_O is offline   Reply With Quote
Old Jan 06, 2007, 07:45 PM // 19:45   #8
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Sacred o_O
My goal was also to include as little gayness (read: IMBA [read: skills that make anyone decent]) as possible, so if anything, I would drop the thumper for some anti-melee. But I don't want to do that. It would be easy to drop the rit for a Bsurge and swap the war for a thumper, but thats no fun.

And, IMO, designing a build with a "roll or be rolled" mentality is fine, as long as you can ensure that, the majority of the time, you're the one doing the rolling (<3 KGYU).

Not all builds need defense. Defense is only to keep your monks from raging. 3 thumpers anyone?
I can understand not wanting to use imba skills, but not using them gimps you.

Also, in TA a roll or be rolled mentality doesn't work unless you are playing during noob hours. The fact that you have to win 10 in a row means that even if you're winning 9/10 on average you aren't going to be getting very many glad points.

And all teams kind of do need defense when your monk in a 3 thumper build is just gonna get rolled in 5 sec and 2 of your thumpers are going to be blind. The pressure templates that are out there in TA are just too powerful.
TheOneMephisto is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:24 PM // 18:24.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("